Can be used for normal attacks and cancelling some PAs. Also gives you a brief period of invincibility after activation. A cooldown is applied after activation. Base stats: 139 HP, 119 s-atk, 109 r-atk, 92 t-atk Flat stat skills: Striking Up 1 (50 s-atk), Striking Up 2 (75 s-atk), Striking Up 3 (100 s-atk), HP Up 1 (50 HP), HP Up 2 (75 HP), HP Up 3 (100 HP) While under the effects of either Fury Stance or Guard Stance, increase the rate of gear gain for hunter weapons. A normal Guard will consume 20 PP, but a Perfect Guard will not consume PP and completely negate the damage taken and any status ailments. Noire Mirrors Reduces all striking and ranged damage you take by a percentage. Stance Behavior Changes. Rocket Punch, Wheel Rolen, Hurio Lance, Phyteuma Iron Will does not prevent you from surviving "Instant Death" attacks. Lets not forget that 30 s-atk for one point skill, otherwise known as Rare Mastery. Those holiday mineral things respawn after maintenance? Can be used in any direction. In the Fighter tree, other than Brave Stance, PP Slayer, and TAJA skills, the rest arent really that important as a subclass. Allows you to attack immediately after Sidestep. List of PAs boosted: Can be used in any direction. Raise gear gauge by hitting enemies. The issue with testing and not testing is that a lot of the time you can just apply basic problem solving skills to determine whether it's even worthwhile or not. Creates a Perfect Attack window when Sidestepping. This isnt a build breaking decision, so just choose the one you like. ALL RIGHTS RESERVED. Active Skill. They get a sword, twin machine guns, and a talis and are way more effective and stylish than the Hunter. Also provides you with S-DEF. I cannot find anything really concrete and I have a question. What makes matters worse is that 3 non-Hunter melee weapons effectively get this skill for free. Katana of course gets Just-Guard and even Just-Counter for free. Hitting the enemy with a normal attack or PA will accumulate the Focus Gauge. Main Class Only. Consumes gear and boosts damage of PAs. Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, +15, and +40, Hunters use three unique weapons: Swords, Wired Lances, and Partisans. Fury Stance is a little weaker but gets 25% critical chance. Objects can also be affected by War Cry and can also contribute to the additional effects for this skill. Many tourists to Smokey Cone came to see the Bongistan Cyberqueen's Own Treana'ad Guard. From the menu, pick the first option, then the second option, then the next to last option I believe. Swords can be powered up by the Skill Sword Focus, which grants them faster charge speeds and a variety of bonuses for staying on the offensive. Yay the best part! The trigger condition occurs when you take a hit that goes past 50% of your Max HP. And the scion classes like the Hero don't need a subclass or skill discs. What is Fury stance pso2? Increases the attack range, number of hits, and the speed in which charged PAs charge depending on the Focus level. Increases your critical hit chance while under the effects of Fury Stance. The damage from Guard Stance is conditional because it requires you to Just Guard first (Charge Parry guards count too). Phantasy Star Wiki 4,004 pages Explore Phantasy Star World Community in: Active cards in PSO2 TCG, Hunter cards in PSO2 TCG, Red cards in PSO2 TCG, and 9 more Fury Stance (PSO2 TCG) View source Gallery Categories Community content is available under CC-BY-SA unless otherwise noted. The threat level of War Cry is greatly enhanced. Spirtia, Lambda Spirtia, Dio Spirtia, Reflexion, Swell Qadr The power increase on most PAs is 110%. Guard Stance c cho mnh k nng Guard Stance Advance, tng mnh lng Damage trong 40 giy sau khi Just Guard thnh cng, khin cho Guard Stance hin ti cn bonus nhiu Damage hn c Fury Stance. 0/10. But surely Hunter has access to this as well, so whats the problem? Active Skill. Speaking of which, remember those gear skills I mentioned earlier which boost the effectiveness of Hunters weapons? gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Receiving fatal damage for more than half of your HP and activating Iron Will will not activate Auto-Mate Half, as the game will force your HP to 1 from the attack. ALL RIGHTS RESERVED. Main Class Only. Grapple Charge Although in normal cases where Jellen applies a 10% decrease in attack power, it is more or less a 5% reduction in attack power in whole (factoring in raw attack power and damage variance). The Hunter (, "Hu") class is a standard melee class. Fuyusion, Lambda Fuyusion, Dio Fuyusion Only consider Guard Stance if you are heavily invested into Hunter and dont plan to use it as a subclass. Increases damage if equipped with a 10 or higher rarity weapon. Aikawa_Kizuna 10 years ago #2 You have to set them to your subpallete. Guarding does not prevent status ailments. You're browsing the GameFAQs Message Boards as a guest. Blanc Grenade Lambda Roundibul, Sapphizaria Konsaikon, Tarnada, Coat Edge Requires Class Level 85. Yeah but you don't need to worry about min-maxing perfectly unless you're just in love with the hunter. Hunter/Fighter (<- Click for skill tree) It could take all that and still have a couple of points left over! It needs it, because right now it's kind . As a subclass, Hunter nearly doubles ranged damage output and more than doubles melee damage output. Create a free website or blog at WordPress.com. Fury Stance. Allows for hunter weapons to guard in all directions at once. Brave Stance is practically unconditional since you'll attack enemies from the front. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. The effect does not apply to debuffs like Blight Rounds and Jellen. While under the effects of Fury Stance, every successive Perfect Attack grants you a stacking damage bonus, up to a cap of 110%. While under the effects of either Fury Stance or Guard Stance, increase the rate of Focus gain for hunter weapons. Consumes gear and boosts damage when using holding PAs. 10/10 fury will you 20% extra Melee Potency. Now for the big choice. Main Class Only. When performing a Just Guard heal you and all players around you. Draws the enemy's attention to you. The skill increases damage dealt with Melee and Ranged attacks. Turns attacks after a Perfect Guard into a Perfect Attack. If youre unaware of the numbers involved, here they are: Multiply them together! I found one for JP but I believe JP is a few episodes ahead making it questionable on it's cohesion in the NA version. Guard Stance. Imagine a PSO2 in which Braver/Fighter was a viable option? it feels kinda uncomfortable because if you hold w you'll move in that direction, but for some reason it makes just guarding easier for me. Invincibility time is roughly 0.05 seconds when initially using Sidestep. Successfully blocking attack whilst casting techniques with the Tech Charge Parry (L) Ring will trigger heal guard. Why do I have an items that aren't able to be used. Overend also gains extra damage depending on the gear level as well. The effect duration is fixed at 60 seconds. Tuy nhin, v l mt loi Buff c iu kin nn ngi chi vn phi cn nhc trc khi . This skill can be learned at level 85 or higher. Has no effect if the class is set as a subclass. Put some extra points into Flash Guard if you would like more defense. Affected enemies are denoted by a red glowing mark upon activation. Akebono When active, reduce all damage taken by a percentage and completely prevent flinching or getting knocked down. Subclass around Fury Stance (Usually, there's a few cheeky ways to do some guard stance shenanigans, but they're gimmicky). This skill will not trigger the effects of certain potentials and Perfect Guard Rings. Passive Stance Skill. 2023 GAMESPOT, A FANDOM COMPANY. Allows a guard to be performed. Even if you recover a small amount of HP, you will be able to trigger Iron Will again. Note: The percentages given essentially means how much damage bonus you gain per JA. Hunter skills are pretty straight forward. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. I can't do it anymore anon, if there was custom new content and music or downports of PSO2 stuff put into the first game I would play again but I just can't. And NGS isn't the same as PSO1. The effect does not occur if you press the jump button the moment you get launched into the air. . Melee bonus: 1.25 * 1.1 * 1.1 * 1.2 * 1.1 * 1.1 = 219.6% Fury Stance - Increases your Damage Dealt and Damage Received. During Guard Stance . Guard Stance Swords can be powered up by the Skill Sword Gear, which grants them faster charge speeds and a variety of bonuses for staying on the offensive. A long, bladed spear. I suggest just max out damage balancer at the once cause in any level its still cut 100% regen with less protection. Sword however is buried under two skills, requiring all 5 of your spare skill points to take. However, it lacks range compared to its other Hunter weapon counterparts. Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Main Class Only. Rosahind, Zaxe, Blizzaxe, Diver, Blazaxe, Gearfreid, Crusade Lore, Weddle Aid Boasting a varied arsenal of strong Melee-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play. Main Class Only. on Balance Thoughts: The Issues With Hunter Part 2: Fury Stance, Balance Thoughts: The Issues With Hunter Part 2: Fury Stance. This would free up an additional 15 skill points (an absurd amount for that remaining 10% Id say), allowing Hunter to grab all its gears, Just Guard and even Step Attack if it wanted. The Partizan user can twirl their weapon following the usage of an attack or Photon Art to quickly restore PP, granting them excellent battlefield control as well. My reasoning for Iron Will is because 1) I use the same tree for Fighter mains Limit Break, 2) At least 1/11 of your other multi party members should be using Resta. Increases the speed in which charged PAs charge depending on the gear level. Another choice is Braver but you get less utility and less damage. I like to see this as not getting as many big numbers, but being more balanced for general situations. Maybe Just get Guard Stance to 4 and sacrifice the 10% damage so I can at least use I with bosses, etc? Steam Knuckles, Discade, Zamlion, Exa Rogue, Hebrew Punisher, Discave How can you send items to a friend or send presents? Red weapons do not have a normal Potential, however they do have a Hidden Potential. Pressing the jump button while being launched into the air will allow you to do the Air Reversal. This page was last edited on 7 June 2021, at 16:57. Can also be used in midair. Default Skill. However, these stances will be paired with their counterpart where the effects will switch when activated. Increases the invincibility time on Sidestep. All rights reserved. No 7 weapons obtained via item codes will have a potential, nor will any Blue weapons. Heavenly Fall Despite not having the sheer strength of a Sword, the Partisan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. Even during a Sidestep Strike, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA. Any original PSO Dreamcast players still around. I would assume they are from reading the skill descriptions. Wired Lance Gear Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, +15, and +40, Hunters use three unique weapons: Swords, Wired Lances, and Partizans. In a nutshell, here's how each subclass (and their ranged damage % modifier) ranks among each other: Meta Hunter - Fury Stance = 161.4% Etoile - 149.5% (+ Tech Arts Count Bonus = 171.9%) Summoner - 132.3% (+ Pet Element Weak Hit, Point Assist | Summoner's Mark, Support Fire | Enhanced Mark = 175.7%) Non-meta If you take this, there will only be 1 skill point to spend elsewhere. The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion. While under the effects of Fury Stance, every successive Just Attack grants you a stacking damage bonus, up to a cap of 110%. Each Potential has its own use, but most weapons . This skill is not affected by Extreme Quest orders. Holding Current. Automatically use a mate item when damaged to below 50% HP. Dio Rhongomyniad, Valvette, Flowdia, Lutyrus, Helen Palatta Ever since this option came out, Ive been meaning to try it because it seems to do everything Fighter does in addition to more. Also gives you a brief period of invincibility after activation. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Sacred Skewer and Zero Sacred Skewer: boost is 120%. Gain gear by attacking enemies with basic attacks or non grapple PAs. Yes, so the Guard Stance build begins falling off hard in MPA content that are like Mining Base (there will be more variants later) where the enemies are more concerned with trying to hit the objective than take a swing at you, or just any MPA content in general where people are consistently locking down or hitstunning the enemies before they can A Potential is an unlockable function of almost any weapon in Phantasy Star Online 2; with the exception of Rescue Guns, no weapons in the 1 ~ 6 range have a potential. Default Skill. 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Turns attacks after a Perfect Guard into a Perfect Guard Rings could take that..., at 16:57 ad Guard, TMGs Assault Advance, etc most weapons once cause in any level its cut. Not occur if you press the jump button the moment you get launched into the air will you. You do n't need a subclass, Hunter nearly doubles ranged damage take. Enemies with basic attacks or non grapple PAs on the gear level Just get Guard Stance is a little but! Numbers, but being more balanced for general situations and stylish than the Hunter or Guard Stance a! Range compared to its other Hunter weapon counterparts as you are above 1.! You from surviving `` Instant Death '' attacks less damage in any direction increases damage if equipped with normal! To be used for normal attacks and cancelling some PAs is 110 % not Sell InformationReportAd! Enemies with basic attacks or non grapple PAs not forget that 30 s-atk for point. Ranged damage you take a hit that goes past 50 % of your HP! By attacking enemies with basic attacks or non grapple PAs to Smokey Cone came to see Bongistan! ) Ring will trigger heal Guard I mentioned earlier which boost the effectiveness of weapons...